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Dive report

Rust Dev Testing

Offline 76.131.4.215:28015 checked 1d ago

Drop in
1/ 10 players now 10% full
17-day averagepeak 2
#4,387ranktop 20%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.511.5221:0001:0005:0010:0014:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k13 Oct14 Oct15 Oct16 Oct17 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Dev Testing appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Dev Testing are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust Dev Testing?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Rust Dev Testing puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Rust Dev Testing?

No region comes from Rust Dev Testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 76.131.4.215:28015.

How reliable is Rust Dev Testing?

The server Rust Dev Testing is not reachable at the moment; the last sighting was 25 hours ago. In the last full 3 days, 55 of 72 hours were online, 76% uptime. 13 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rust Dev Testing on?

The version on Rust Dev Testing is Rust network protocol 2634 and build 167584, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Rust Dev Testing wipe?

The wipes recorded for Rust Dev Testing are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 17 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Rust Dev Testing?

No gather rate appears in the name of Rust Dev Testing. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.

What's the map on Rust Dev Testing?

The map on Rust Dev Testing is procedural, made by the game.

Player stats

What's the population like on Rust Dev Testing?

The last sighting of Rust Dev Testing was 25 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 2. At 06:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does Rust Dev Testing sit in the rankings?

For player hours in the last seven days, Rust Dev Testing ranks #4,387, within the top 20% of ranked servers.

Getting in

How do you get into Rust Dev Testing?

To join, open Rust, hit F1, and enter client.connect 76.131.4.215:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.