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Dive report

Cyclops Monthly Server {US}

Online 76.133.206.131:28015 checked 9m ago

moddedcarbon
Drop in
1/ 50 players now 2% full
17-day averagepeak 3
#4,114ranktop 19%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123414:0022:0007:0015:0000:0008:00

Hourly average and peak, UTC.

Server performance

05010015020014:0022:0007:0015:0000:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Cyclops Monthly Server {US} appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Cyclops Monthly Server {US}: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Cyclops Monthly Server {US}?

Cyclops Monthly Server {US}'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

How well does Cyclops Monthly Server {US} perform?

Average server fps for the last 48 hours was 68, and the lowest was 21. The entity count reached a high of 225,850, covering buildings, deployables and everything else. The top memory figure was 6,741 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Cyclops Monthly Server {US}?

The name of Cyclops Monthly Server {US} points to North America, even without a region tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 76.133.206.131:28015.

Is Cyclops Monthly Server {US} up, and how often does it stay online?

Cyclops Monthly Server {US} is up and reachable at the moment. The uptime it gives puts the last restart at roughly 19 hours ago. In the last full 2 days, 40 of 48 hours were online, 83% uptime. The first sighting by Rust Going Deep was on 15 October 2026.

What Rust version is Cyclops Monthly Server {US} on?

The version on Cyclops Monthly Server {US} is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does Cyclops Monthly Server {US} wipe?

The wipes recorded for Cyclops Monthly Server {US} are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 15 hours.

Rules and settings

Which rules and settings is Cyclops Monthly Server {US} running?

No gather rate appears in the name of Cyclops Monthly Server {US}. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Cyclops Monthly Server {US}?

A game-generated procedural map of size 4,250 with seed 481893192 is in play on Cyclops Monthly Server {US}. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is Cyclops Monthly Server {US} busy?

Right now 1 players are on Cyclops Monthly Server {US}, which has 50 slots. The seven-day average is 1 players, with a peak of 3. At 19:00 UTC in the last 48 hours, the average reached its highest: 3 players.

What position does Cyclops Monthly Server {US} hold in the server rankings?

Over the last seven days, Cyclops Monthly Server {US} is #4,114 by player hours, among the top 19% of all ranked servers.

Getting in

How do you get into Cyclops Monthly Server {US}?

To join, open Rust, hit F1, and enter client.connect 76.133.206.131:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.