RadarTest
Offline 77.20.252.163:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 6 Sep, 11:57 UTC41d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 268/ 275
- 583/ 600
- 506/ 575
- 138/ 200
- 408/ 325
- 197/ 200
Quick answers
Tags and search
Where does RadarTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RadarTest are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on RadarTest?
The server browser shows these tags for RadarTest: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is RadarTest in?
There is no published region for RadarTest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 77.20.252.163:28015.
How reliable is RadarTest?
RadarTest is down at the moment; it was last up 24 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 14 September 2026 is when Rust Going Deep first saw it.
What Rust version is RadarTest on?
The version on RadarTest is Rust network protocol 2633 and build 162929, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does RadarTest wipe?
Too few wipes are on record for RadarTest to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 41 days 20 hours.
Settings and map
What settings and rules have been applied to RadarTest?
Its name does not state a gather rate for RadarTest. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on RadarTest?
RadarTest uses a game-generated procedural map.
Player stats
How many players are on RadarTest?
The last sighting of RadarTest was 24 days 9 hours ago; it is offline right now.
What position does RadarTest hold in the server rankings?
Over the last seven days, RadarTest is #14,393 by player hours, among the top 66% of all ranked servers.
How to join
What's the way to join RadarTest?
Open Rust and press F1, then type client.connect 77.20.252.163:28015. Alternatively, click Launch Rust on this page to join via Steam.