RadarTest
Offline 77.20.252.163:28025 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 268/ 275
- 583/ 600
- 506/ 575
- 138/ 200
- 408/ 325
- 197/ 200
Quick answers
Tags and search
Where does RadarTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RadarTest are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RadarTest?
The server browser shows these tags for RadarTest: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): This server runs build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is RadarTest in?
There is no published region for RadarTest. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 77.20.252.163:28025.
What's the uptime like for RadarTest?
The server RadarTest is not reachable at the moment; the last sighting was 24 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 23 September 2026.
What is the Rust version for RadarTest?
On Windows, RadarTest runs Rust network protocol 2633 and build 162929. The protocol must match to join; Steam will update your game.
Wipe info
When does RadarTest wipe?
RadarTest's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 41 days 20 hours ago.
Rules and settings
What settings and rules have been applied to RadarTest?
The name of RadarTest contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on RadarTest?
A procedural map, generated by the game, is in play on RadarTest.
Player stats
How many players are on RadarTest?
The last sighting of RadarTest was 24 days 6 hours ago; it is offline right now.
What's RadarTest's rank among Rust servers?
Over the last seven days, RadarTest is #15,082 by player hours, among the top 69% of all ranked servers.
Getting in
How do you get into RadarTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.20.252.163:28025.