test
Offline 77.33.69.152:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 15:14 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 160/ 200
- 305/ 350
- 246/ 275
- 120/ 200
- 129/ 200
- 144/ 250
Quick answers
Tags and listings
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on test?
test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166493 (Build): It's on build 166493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of test?
There is no published region for test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 77.33.69.152:28015.
Is test up, and how often does it stay online?
Right now test is offline, having last been seen 16 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is test on?
On Windows, test runs Rust network protocol 2634 and build 166493. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does test wipe?
Too few wipes are on record for test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 10 hours ago.
What happens on wipe day at test?
Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
What settings are in place on test?
No gather rate appears in the name of test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on test?
test uses a game-generated procedural map.
Player count
How many players are on test?
test was last seen 16 days 8 hours ago and is offline as you read this.
What's test's rank among Rust servers?
For player hours in the last seven days, test ranks #13,967, within the top 59% of ranked servers.
Getting in
How do you get into test?
To join, open Rust, hit F1, and enter client.connect 77.33.69.152:28015. Or click Launch Rust on this page to open the game through Steam and connect.