test
Offline 77.48.47.4:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 411/ 450
- 196/ 200
- 583/ 600
- 296/ 325
- 311/ 325
- 432/ 450
Quick answers
Tags and listings
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on test?
The server browser shows these tags for test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): It's on build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of test?
There is no published region for test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 77.48.47.4:28015.
Is test up, and how often does it stay online?
The server test is not reachable at the moment; the last sighting was 14 days 23 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 2 October 2026.
What Rust version is test on?
On Windows, test runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does test wipe?
test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 4 hours ago.
Map and rules
Which rules and settings is test running?
The name of test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on test?
The map on test is procedural, made by the game.
Player stats
Is test busy?
The last sighting of test was 14 days 23 hours ago; it is offline right now.
What position does test hold in the server rankings?
For player hours in the last seven days, test ranks #15,973, within the top 70% of ranked servers.
How to join
How do you get into test?
To join, open Rust, hit F1, and enter client.connect 77.48.47.4:28015. Or click Launch Rust on this page to open the game through Steam and connect.