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Dive report

RUST: DEADLINE

Offline 77.52.17.52:28015 checked 13d ago

Drop in
0/ 500 players now 0% full
07-day averagepeak –
#15,033ranktop 66%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RUST: DEADLINE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RUST: DEADLINE are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on RUST: DEADLINE?

RUST: DEADLINE's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): It holds 500 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of RUST: DEADLINE?

There is no published region for RUST: DEADLINE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 77.52.17.52:28015.

What's the uptime like for RUST: DEADLINE?

RUST: DEADLINE is down at the moment; it was last up 13 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 4 October 2026.

What is the Rust version for RUST: DEADLINE?

On Windows, RUST: DEADLINE runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does RUST: DEADLINE wipe?

The wipes recorded for RUST: DEADLINE are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 20 hours ago.

Rules and settings

Which rules and settings is RUST: DEADLINE running?

No gather rate appears in the name of RUST: DEADLINE. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on RUST: DEADLINE?

The map on RUST: DEADLINE is procedural, made by the game.

Player stats

What's the population like on RUST: DEADLINE?

Right now RUST: DEADLINE is offline, with its last appearance 13 days 18 hours ago.

Where does RUST: DEADLINE sit in the rankings?

For player hours in the last seven days, RUST: DEADLINE ranks #15,033, within the top 66% of ranked servers.

How to join

What's the process to join RUST: DEADLINE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.52.17.52:28015.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp500
Max players It holds 500 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.