Jeffrey test server
Offline 77.63.122.49:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 306/ 350
- 489/ 550
- 201/ 225
- 258/ 300
- 256/ 300
- 315/ 350
Quick answers
Tags and listings
Where does Jeffrey test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Jeffrey test server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Jeffrey test server?
Jeffrey test server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): It's on build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Jeffrey test server?
No region comes from Jeffrey test server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 77.63.122.49:28015.
Is Jeffrey test server up, and how often does it stay online?
Right now Jeffrey test server is offline, having last been seen 9 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 8 October 2026.
What is the Rust version for Jeffrey test server?
On Windows, Jeffrey test server runs Rust network protocol 2634 and build 167058. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Jeffrey test server wipe?
Jeffrey test server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 15 hours.
Rules and settings
What settings are in place on Jeffrey test server?
Its name does not state a gather rate for Jeffrey test server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Jeffrey test server?
A procedural map, generated by the game, is in play on Jeffrey test server.
Population
How many players are on Jeffrey test server?
The last sighting of Jeffrey test server was 9 days 14 hours ago; it is offline right now.
Where does Jeffrey test server sit in the rankings?
Over the last seven days, Jeffrey test server is #13,697 by player hours, among the top 62% of all ranked servers.
Getting in
What's the way to join Jeffrey test server?
Open Rust and press F1, then type client.connect 77.63.122.49:28015. Alternatively, click Launch Rust on this page to join via Steam.