Local Dev
Offline 78.131.94.117:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 169/ 200
- 311/ 350
- 245/ 275
- 125/ 200
- 131/ 200
- 152/ 250
Quick answers
Tags and listings
Where does Local Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Dev: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Local Dev?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Local Dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Local Dev in?
There is no published region for Local Dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 78.131.94.117:28015.
How reliable is Local Dev?
The server Local Dev is not reachable at the moment; the last sighting was 2 days 6 hours ago. Over the past full 4 days it stayed up for 3 of 96 hours, or 3%. 13 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Dev?
On Windows, Local Dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Local Dev follow for wipes?
Local Dev's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 4 days 8 hours.
Rules and settings
Which rules and settings is Local Dev running?
No gather rate appears in the name of Local Dev. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Local Dev?
Local Dev uses a game-generated procedural map.
Population
How many players are on Local Dev?
Right now Local Dev is offline, with its last appearance 2 days 6 hours ago. The seven-day average is 0 players, with a peak of 1.
What's Local Dev's rank among Rust servers?
For player hours in the last seven days, Local Dev ranks #12,547, within the top 57% of ranked servers.
How to join
How do you get into Local Dev?
To join, open Rust, hit F1, and enter client.connect 78.131.94.117:28015. Or click Launch Rust on this page to open the game through Steam and connect.