test
Offline 78.39.14.3:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 573/ 600
- 389/ 475
- 115/ 200
- 666/ 625
- 269/ 250
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find test?
There is no published region for test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 78.39.14.3:28015.
How reliable is test?
The server test is not reachable at the moment; the last sighting was 15 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 2 October 2026.
What Rust version is test on?
Rust network protocol 2633 and build 165217 is what test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does test follow for wipes?
Too few wipes are on record for test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 23 days 16 hours.
Map and rules
What settings are in place on test?
Its name does not state a gather rate for test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on test?
A procedural map, generated by the game, is in play on test.
Population
How many players are on test?
test was last seen 15 days 18 hours ago and is offline as you read this.
Where does test sit in the rankings?
For player hours in the last seven days, test ranks #15,934, within the top 70% of ranked servers.
Join info
What's the process to join test?
Open Rust and press F1, then type client.connect 78.39.14.3:28015. Alternatively, click Launch Rust on this page to join via Steam.