Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW16d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC19d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC23d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 420/ 475
- 191/ 225
- 595/ 600
- 296/ 350
- 307/ 375
- 442/ 500
Quick answers
Tags and search
Where does Facepunch Playtest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Facepunch Playtest: Official Rust servers, tracked live. The server list shows it under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who's in charge of Facepunch Playtest?
The playrust.com hostname from Facepunch Playtest also appears on 124 other servers we track, suggesting a common operator.
What's the meaning of the tags on Facepunch Playtest?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): There are 0 slots on this server; ts100 (Group limit): The team limit is 100; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168212 (Build): It's on build 168212; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list Facepunch Playtest puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does Facepunch Playtest perform?
It averaged 46 server fps over the last 48 hours, with a low of 34. At its peak it carried 393,000 entities, including buildings and deployables. Memory use peaked at 12,117 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find Facepunch Playtest?
No region comes from Facepunch Playtest. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 79.137.98.20:28015.
Is Facepunch Playtest up, and how often does it stay online?
Facepunch Playtest is live as of this check. Its reported uptime shows a restart about 42 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Facepunch Playtest?
The version on Facepunch Playtest is Rust network protocol 2635 and build 168212, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Facepunch Playtest wipe?
No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 2 hours is how long ago this world came into being.
What can you expect on wipe day at Facepunch Playtest?
The average peak across recent wipes is 9 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 1, then dipped below half.
Settings and map
What settings and rules have been applied to Facepunch Playtest?
Its name does not state a gather rate for Facepunch Playtest. 100 players is the maximum group size. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. VAC, Valve's anti-cheat, is enabled.
Which map is active on Facepunch Playtest?
Facepunch Playtest uses a procedural map of size 4,500 with seed 1377699477, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
How many players are on Facepunch Playtest?
You would find 0 players on Facepunch Playtest right now. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 16:00 UTC drew the most players, 2 on average.
Where does Facepunch Playtest sit in the rankings?
For player hours in the last seven days, Facepunch Playtest ranks #5,904, within the top 27% of ranked servers.
Getting in
How do you get into Facepunch Playtest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 79.137.98.20:28015.