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Dive report

Facepunch Unsecure

Online 79.137.98.20:28021 checked 8m ago

Drop in
4/ 6 players now 67% full
17-day averagepeak 6
#3,025ranktop 14%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0246810:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:31 UTC15d ago 3 – running 0
Mon 14 Sep, 11:50 UTC33d ago 6 halved by day 10 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Facepunch Unsecure appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Facepunch Unsecure are: Official Rust servers, tracked live. You can find it on the server list by these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who's in charge of Facepunch Unsecure?

The playrust.com hostname from Facepunch Unsecure also appears on 124 other servers we track, suggesting a common operator.

How should you read the tags on Facepunch Unsecure?

Facepunch Unsecure's game browser tags read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust does it; mp6 (Max players): It holds 6 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

How well does Facepunch Unsecure perform?

The last 48 hours saw an average of 30 server fps, never dropping below 23. At its peak it carried 116,525 entities, including buildings and deployables. The top memory figure was 4,473 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Facepunch Unsecure?

There is no published region for Facepunch Unsecure. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 79.137.98.20:28021.

What's the uptime like for Facepunch Unsecure?

Right now Facepunch Unsecure is online. According to its reported uptime, the last restart was about 19 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Facepunch Unsecure?

On Windows, Facepunch Unsecure runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does Facepunch Unsecure wipe?

Too few wipes are on record for Facepunch Unsecure to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 15 days 21 hours.

What can you expect on wipe day at Facepunch Unsecure?

Recent wipes have averaged a busiest crowd of 4 players. On the latest wipe, 28 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 10, then dipped below half.

Settings and map

Which rules and settings is Facepunch Unsecure running?

Its name does not state a gather rate for Facepunch Unsecure. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It appears under Official in the game. VAC, Valve's anti-cheat, is disabled.

Which map is active on Facepunch Unsecure?

The map on Facepunch Unsecure is procedural and size 4,500, generated by the game with seed 6974352. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on Facepunch Unsecure?

Right now 4 players are on Facepunch Unsecure, which has 6 slots. The seven-day average is 1 players, with a peak of 6. Over the last 48 hours, 19:00 UTC drew the most players, 5 on average.

Where does Facepunch Unsecure sit in the rankings?

For player hours in the last seven days, Facepunch Unsecure ranks #3,025, within the top 14% of ranked servers.

Join info

What's the process to join Facepunch Unsecure?

To join, open Rust, hit F1, and enter client.connect 79.137.98.20:28021. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp6,ptrak,$r?,v2634,gmrust,cs167781,ts8

On Rust Going Deep

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust does it.
mp6
Max players It holds 6 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.