replays
Offline 79.165.151.88:28082 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 253/ 275
- 587/ 600
- 520/ 575
- 143/ 200
- 374/ 325
- 193/ 200
Quick answers
Tags and filters
Where does replays appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include replays: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on replays?
The server browser shows these tags for replays: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): The build number is 167058; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is replays in?
replays does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 79.165.151.88:28082.
Is replays up, and how often does it stay online?
Right now replays is offline, having last been seen 9 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 8 October 2026.
What Rust version is replays on?
The version on replays is Rust network protocol 2634 and build 167058, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does replays wipe?
The wipes recorded for replays are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 9 days 22 hours ago.
Map and rules
What settings and rules have been applied to replays?
Its name does not state a gather rate for replays. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on replays?
The map on replays is procedural, made by the game.
Population
What's the population like on replays?
Right now replays is offline, with its last appearance 9 days 22 hours ago.
What position does replays hold in the server rankings?
Over the last seven days, replays is #15,885 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join replays?
To join, open Rust, hit F1, and enter client.connect 79.165.151.88:28082. Or click Launch Rust on this page to open the game through Steam and connect.