Local Test Server
Offline 79.186.61.92:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 291/ 300
- 585/ 600
- 473/ 500
- 129/ 200
- 493/ 525
- 213/ 250
Quick answers
Tags and search
Where does Local Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test Server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
Local Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Local Test Server?
There is no published region for Local Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 79.186.61.92:28015.
What's the uptime like for Local Test Server?
Local Test Server is down at the moment; it was last up 34 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Local Test Server?
Rust network protocol 2633 and build 163794 is what Local Test Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Local Test Server follow for wipes?
Local Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 days 22 hours.
Map and rules
What settings are in place on Local Test Server?
The name of Local Test Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Local Test Server?
Local Test Server uses a game-generated procedural map.
Player stats
Is Local Test Server busy?
Right now Local Test Server is offline, with its last appearance 34 days 22 hours ago.
How to join
What's the way to join Local Test Server?
To join, open Rust, hit F1, and enter client.connect 79.186.61.92:28015. Or click Launch Rust on this page to open the game through Steam and connect.