Local Test Server
Offline 79.186.61.92:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 154/ 200
- 333/ 350
- 687/ 725
- 223/ 250
- 110/ 200
- 248/ 275
Quick answers
Tags and listings
Where does Local Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
Local Test Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Local Test Server in?
No region comes from Local Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 79.186.61.92:28015.
What's the uptime like for Local Test Server?
The server Local Test Server is not reachable at the moment; the last sighting was 32 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Local Test Server?
The version on Local Test Server is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Local Test Server wipe?
Local Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 34 days 16 hours ago.
Rules and settings
Which rules and settings is Local Test Server running?
No gather rate appears in the name of Local Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on Local Test Server?
Local Test Server uses a game-generated procedural map.
Player stats
How many players are on Local Test Server?
The last sighting of Local Test Server was 32 days 8 hours ago; it is offline right now.
What's Local Test Server's rank among Rust servers?
For player hours in the last seven days, Local Test Server ranks #15,464, within the top – of ranked servers.
Getting in
What's the process to join Local Test Server?
Open Rust and press F1, then type client.connect 79.186.61.92:28015. Alternatively, click Launch Rust on this page to join via Steam.