Local Dev Server
Offline 8.7.245.21:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 285/ 350
- 468/ 550
- 215/ 225
- 210/ 300
- 230/ 300
- 269/ 350
Quick answers
Tags and filters
Where does Local Dev Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Dev Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Dev Server?
The server browser shows these tags for Local Dev Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Local Dev Server?
There is no published region for Local Dev Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 8.7.245.21:28015.
What's the uptime like for Local Dev Server?
Right now Local Dev Server is offline, having last been seen 6 days 20 hours ago. It was up 3% of the time over the last full 7 days, 5 of 168 hours. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for Local Dev Server?
The version on Local Dev Server is Rust network protocol 2634 and build 166494, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Local Dev Server follow for wipes?
Too few wipes are on record for Local Dev Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 3 hours.
Map and rules
What settings are in place on Local Dev Server?
Its name does not state a gather rate for Local Dev Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on Local Dev Server?
The map on Local Dev Server is procedural, made by the game.
Player count
What's the population like on Local Dev Server?
Local Dev Server was last seen 6 days 20 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
What position does Local Dev Server hold in the server rankings?
For player hours in the last seven days, Local Dev Server ranks #10,006, within the top 45% of ranked servers.
How to join
What's the way to join Local Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 8.7.245.21:28015.