sKiLdUsT.com Rust
Offline 80.136.40.148:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 211/ 225
- 402/ 425
- 238/ 250
- 147/ 200
- 161/ 200
- 200/ 250
Quick answers
Tags and search
Where does sKiLdUsT.com Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include sKiLdUsT.com Rust: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on sKiLdUsT.com Rust?
gmrust (Game mode): Survival, as standard Rust does it; mp8 (Max players): It holds 8 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list sKiLdUsT.com Rust puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is sKiLdUsT.com Rust in?
sKiLdUsT.com Rust does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.136.40.148:28015.
What's the uptime like for sKiLdUsT.com Rust?
Right now sKiLdUsT.com Rust is offline, having last been seen 15 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is sKiLdUsT.com Rust on?
The version on sKiLdUsT.com Rust is Rust network protocol 2633 and build 165217, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does sKiLdUsT.com Rust follow for wipes?
Too few wipes are on record for sKiLdUsT.com Rust to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 44 days 4 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to sKiLdUsT.com Rust?
No gather rate appears in the name of sKiLdUsT.com Rust. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on sKiLdUsT.com Rust?
The map on sKiLdUsT.com Rust is procedural, made by the game.
Population
How many players are on sKiLdUsT.com Rust?
The last sighting of sKiLdUsT.com Rust was 15 days 13 hours ago; it is offline right now.
Where does sKiLdUsT.com Rust sit in the rankings?
For player hours in the last seven days, sKiLdUsT.com Rust ranks #15,899, within the top 70% of ranked servers.
Getting in
How do you get into sKiLdUsT.com Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.136.40.148:28015.