Dackelclub
Offline 80.140.177.235:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 383/ 425
- 595/ 600
- 383/ 425
- 704/ 750
- 108/ 200
- 304/ 325
Quick answers
Tags and listings
Where does Dackelclub appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Dackelclub: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Dackelclub?
The server browser shows these tags for Dackelclub: gmrust (Game mode): This is the standard Rust survival experience; mp7 (Max players): The slot count is 7; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Dackelclub?
No region comes from Dackelclub. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.140.177.235:28015.
What's the uptime like for Dackelclub?
Right now Dackelclub is offline, having last been seen 11 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 6 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Dackelclub?
The version on Dackelclub is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Dackelclub wipe?
Too few wipes are on record for Dackelclub to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 12 days 4 hours.
Settings and map
What settings and rules have been applied to Dackelclub?
Its name does not state a gather rate for Dackelclub. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Dackelclub?
A procedural map, generated by the game, is in play on Dackelclub.
Population
How many players are on Dackelclub?
Right now Dackelclub is offline, with its last appearance 11 days 15 hours ago.
What position does Dackelclub hold in the server rankings?
For player hours in the last seven days, Dackelclub ranks #15,986, within the top 71% of ranked servers.
How to join
What's the process to join Dackelclub?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.140.177.235:28015.