Dackelclub
Offline 80.140.180.140:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 315/ 300
- 593/ 600
- 457/ 500
- 129/ 200
- 555/ 525
- 215/ 250
Quick answers
Tags and filters
Where does Dackelclub appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Dackelclub: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Dackelclub?
gmrust (Game mode): This is the standard Rust survival experience; mp7 (Max players): The slot count is 7; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Dackelclub puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Dackelclub?
Dackelclub does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 80.140.180.140:28015.
What's the uptime like for Dackelclub?
Dackelclub is down at the moment; it was last up 6 days 23 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. 11 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Dackelclub?
On Windows, Dackelclub runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Dackelclub wipe?
Too few wipes are on record for Dackelclub to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 12 days 3 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Dackelclub?
No gather rate appears in the name of Dackelclub. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Dackelclub?
The map on Dackelclub is procedural, made by the game.
Player stats
What's the population like on Dackelclub?
Dackelclub was last seen 6 days 23 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1.
What's Dackelclub's rank among Rust servers?
Over the last seven days, Dackelclub is #15,124 by player hours, among the top 68% of all ranked servers.
Getting in
What's the process to join Dackelclub?
To join, open Rust, hit F1, and enter client.connect 80.140.180.140:28015. Or click Launch Rust on this page to open the game through Steam and connect.