Dackelclub
Offline 80.140.186.220:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 585/ 600
- 470/ 500
- 130/ 200
- 482/ 525
- 212/ 250
Quick answers
Tags and listings
Where does Dackelclub appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Dackelclub are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Dackelclub?
Dackelclub's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp7 (Max players): The slot count is 7; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Dackelclub?
No region comes from Dackelclub. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 80.140.186.220:28015.
What's the uptime like for Dackelclub?
Dackelclub is down at the moment; it was last up 8 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 9 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Dackelclub?
On Windows, Dackelclub runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Dackelclub wipe?
The wipes recorded for Dackelclub are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 2 hours ago.
Map and rules
What settings are in place on Dackelclub?
No gather rate appears in the name of Dackelclub. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Dackelclub?
The map on Dackelclub is procedural, made by the game.
Player stats
How many players are on Dackelclub?
Dackelclub was last seen 8 days 19 hours ago and is offline as you read this.
What's Dackelclub's rank among Rust servers?
For player hours in the last seven days, Dackelclub ranks #15,028, within the top 68% of ranked servers.
How to join
What's the way to join Dackelclub?
Open Rust and press F1, then type client.connect 80.140.186.220:28015. Alternatively, click Launch Rust on this page to join via Steam.