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Dive report

Realistic RUST

Offline EU 80.187.104.170:28015 checked 27d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,468rank#2540 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Realistic RUST?

The server browser shows these tags for Realistic RUST: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^k (Build server): Build and test your base designs; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Realistic RUST in?

Realistic RUST lists Europe as its location, with the EU tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.187.104.170:28015.

How reliable is Realistic RUST?

Right now Realistic RUST is offline, having last been seen 27 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 19 September 2026.

What Rust version is Realistic RUST on?

The version on Realistic RUST is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does Realistic RUST follow for wipes?

Realistic RUST's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 43 days 19 hours.

Map and rules

Which rules and settings is Realistic RUST running?

The name of Realistic RUST contains no gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Player count

Is Realistic RUST busy?

Realistic RUST was last seen 27 days 9 hours ago and is offline as you read this.

What position does Realistic RUST hold in the server rankings?

Over the last seven days, Realistic RUST sits at #15,468 by player hours, among the top – of all ranked servers and #2,540 in Europe.

Getting in

How do you get into Realistic RUST?

To join, open Rust, hit F1, and enter client.connect 80.187.104.170:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build This server runs build 164530.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Gameplay

^k
Build server Build and test your base designs.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.