Skip to the content
Dive report

Realistic RUST

Offline EU 80.187.115.111:28015 checked 34d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,143rank#2503 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Realistic RUST: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Realistic RUST?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^k (Build server): A place to design and practise base building; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): The server browser lists it under Europe — that is the tag list Realistic RUST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Realistic RUST in?

The EU tag marks Realistic RUST as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 80.187.115.111:28015.

How reliable is Realistic RUST?

The server Realistic RUST is not reachable at the moment; the last sighting was 34 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Realistic RUST?

On Windows, Realistic RUST runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Realistic RUST wipe?

Too few wipes are on record for Realistic RUST to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 43 days 19 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Realistic RUST?

The name of Realistic RUST contains no gather rate. 8 players is the group cap, the game's default. It runs build & creative, no gathering, just sandbox building. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Player stats

How many players are on Realistic RUST?

The last sighting of Realistic RUST was 34 days 9 hours ago; it is offline right now.

What's Realistic RUST's rank among Rust servers?

Over the last seven days, Realistic RUST sits at #15,143 by player hours, among the top – of all ranked servers and #2,503 in Europe.

Getting in

What's the process to join Realistic RUST?

To join, open Rust, hit F1, and enter client.connect 80.187.115.111:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Gameplay

^k
Build server A place to design and practise base building.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.