Skip to the content
Dive report

insprd local test

Offline 80.187.121.74:28015 checked 14d ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,998ranktop 70%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does insprd local test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include insprd local test: Modded Rust servers, Rust aim training servers, Rust build and creative servers and Rust creative servers. The server list shows it under Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on insprd local test?

insprd local test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts10 (Group limit): You can have up to 10 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $rfra (Region code): Region: fra; ^c (Creative): It's a sandbox: skip the gathering and build what you want; ^e (Minigames): It hosts minigames like Bedwars, parkour and arenas; ^d (Combat training): Loot is supplied so you can work on aim and PvP; ^j (Battle royale): Fight other players as the zone tightens; loot as you go; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is insprd local test in?

There is no region from insprd local test, but the region code reads fra. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 80.187.121.74:28015.

Is insprd local test up, and how often does it stay online?

insprd local test is down at the moment; it was last up 14 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for insprd local test?

On Windows, insprd local test runs Rust network protocol 2634 and build 166494. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does insprd local test wipe?

Too few wipes are on record for insprd local test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 3 hours is how long ago this world came into being.

Rules and settings

What settings are in place on insprd local test?

The name of insprd local test contains no gather rate. 10 players is the maximum group size. It runs minigames & battle royale, battle royale, parkour, arenas, Bedwars. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Player count

What's the population like on insprd local test?

The last sighting of insprd local test was 14 days 10 hours ago; it is offline right now.

What's insprd local test's rank among Rust servers?

For player hours in the last seven days, insprd local test ranks #15,998, within the top 70% of ranked servers.

Join info

How do you get into insprd local test?

Open Rust and press F1, then type client.connect 80.187.121.74:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$rfra,v2634,^c,^e,^d,^j,gmrust,cs166494,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts10
Group limit You can have up to 10 in a team.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build This server runs build 166494.
ptrak
Networking Standard RakNet networking.
$rfra
Region code Region: fra.

Gameplay

^c
Creative It's a sandbox: skip the gathering and build what you want.
^e
Minigames It hosts minigames like Bedwars, parkour and arenas.
^d
Combat training Loot is supplied so you can work on aim and PvP.
^j
Battle royale Fight other players as the zone tightens; loot as you go.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.