insprd local test
Offline 80.187.122.75:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 185/ 999
- 111/ 999
- 19/ 150
- 15/ 100
- 25/ 100
- 0/ 100
Quick answers
Tags and search
Where does insprd local test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include insprd local test: Modded Rust servers, Rust aim training servers, Rust build and creative servers and Rust creative servers. You can find it on the server list by these filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on insprd local test?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts10 (Group limit): Teams max out at 10; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $rfra (Region code): fra is this server's region code; ^c (Creative): No farming needed—build freely in this sandbox; ^e (Minigames): It hosts minigames like Bedwars, parkour and arenas; ^d (Combat training): Practice aim and PvP with loot handed out; ^j (Battle royale): The zone closes in while you loot and fight; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list insprd local test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of insprd local test?
No region is published by insprd local test, and the region code is fra. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 80.187.122.75:28015.
What's the uptime like for insprd local test?
The server insprd local test is not reachable at the moment; the last sighting was 24 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is insprd local test on?
The version on insprd local test is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does insprd local test follow for wipes?
insprd local test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 36 days 20 hours.
Rules and settings
What settings and rules have been applied to insprd local test?
No gather rate appears in the name of insprd local test. The group limit is 10 players. minigames & battle royale is the game mode, arenas and battle royale, Bedwars and parkour. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Player stats
How many players are on insprd local test?
Right now insprd local test is offline, with its last appearance 24 days 7 hours ago.
Where does insprd local test sit in the rankings?
For player hours in the last seven days, insprd local test ranks #15,471, within the top 71% of ranked servers.
Join info
What's the way to join insprd local test?
Open Rust and press F1, then type client.connect 80.187.122.75:28015. Alternatively, click Launch Rust on this page to join via Steam.