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Dive report

Realistic RUST

Offline EU 80.187.123.246:28015 checked 34d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,134rank#2503 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Realistic RUST: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Realistic RUST?

The server browser shows these tags for Realistic RUST: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^k (Build server): A place to design and practise base building; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is Realistic RUST in?

Its location is Europe, according to the EU tag Realistic RUST displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.187.123.246:28015.

How reliable is Realistic RUST?

Realistic RUST is down at the moment; it was last up 34 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Realistic RUST on?

Rust network protocol 2633 and build 163794 is what Realistic RUST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does Realistic RUST follow for wipes?

Too few wipes are on record for Realistic RUST to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 43 days 20 hours.

Rules and settings

What settings are in place on Realistic RUST?

Its name does not state a gather rate for Realistic RUST. The group limit is the game's default of 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Player count

Is Realistic RUST busy?

Right now Realistic RUST is offline, with its last appearance 34 days 9 hours ago.

Where does Realistic RUST sit in the rankings?

Over the last seven days Realistic RUST sits at #15,134 on player hours, which is #2,503 in Europe and inside the top – of all ranked servers.

Getting in

What's the process to join Realistic RUST?

Open Rust and press F1, then type client.connect 80.187.123.246:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Gameplay

^k
Build server A place to design and practise base building.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.