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Dive report

homeserver build test

Offline 80.187.123.34:28015 checked 9h ago

moddedcarbon
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,855ranktop 72%
9h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does homeserver build test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry homeserver build test are: Modded Rust servers and Rust build and creative servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on homeserver build test?

gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list homeserver build test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is homeserver build test in?

There is no published region for homeserver build test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 80.187.123.34:28015.

Is homeserver build test up, and how often does it stay online?

Right now homeserver build test is offline, having last been seen 9 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What Rust version is homeserver build test on?

The version on homeserver build test is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does homeserver build test follow for wipes?

homeserver build test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 9 hours.

Rules and settings

What settings and rules have been applied to homeserver build test?

The name of homeserver build test contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on homeserver build test?

homeserver build test uses a game-generated procedural map.

Population

What's the population like on homeserver build test?

Right now homeserver build test is offline, with its last appearance 9 hours ago. The seven-day average for players here is 0.

Where does homeserver build test sit in the rankings?

For player hours in the last seven days, homeserver build test ranks #15,855, within the top 72% of ranked servers.

Join info

How do you get into homeserver build test?

Open Rust and press F1, then type client.connect 80.187.123.34:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players There are 4 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.