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Dive report

Realistic RUST

Offline EU 80.187.124.57:28015 checked 19d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,954ranktop 71% · #2577 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Realistic RUST?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^k (Build server): A place to design and practise base building; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): In the server browser it appears under Europe — that is the tag list Realistic RUST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is Realistic RUST in?

Its location is Europe, according to the EU tag Realistic RUST displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 80.187.124.57:28015.

Is Realistic RUST up, and how often does it stay online?

Right now Realistic RUST is offline, having last been seen 19 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 26 September 2026 is when Rust Going Deep first saw it.

What Rust version is Realistic RUST on?

Rust network protocol 2633 and build 165217 is what Realistic RUST runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Realistic RUST wipe?

Realistic RUST's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 43 days 19 hours is how long ago this world came into being.

Map and rules

What settings are in place on Realistic RUST?

The name of Realistic RUST contains no gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, build freely in a sandbox, no gathering needed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Player stats

What's the population like on Realistic RUST?

Realistic RUST was last seen 19 days 23 hours ago and is offline as you read this.

What's Realistic RUST's rank among Rust servers?

Over the last seven days, Realistic RUST sits at #16,954 by player hours, among the top 71% of all ranked servers and #2,577 in Europe.

How to join

What's the way to join Realistic RUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.187.124.57:28015.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^k
Build server A place to design and practise base building.
^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.