Skip to the content
Dive report

Realistic RUST

Offline EU 80.187.125.20:28015 checked 2d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#12,662ranktop 57% · #2383 in EU
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 57% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. The server list shows it under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Realistic RUST?

The server browser shows these tags for Realistic RUST: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^k (Build server): A place to design and practise base building; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of Realistic RUST?

Its location is Europe, according to the EU tag Realistic RUST displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 80.187.125.20:28015.

How reliable is Realistic RUST?

Realistic RUST is down at the moment; it was last up 2 days 23 hours ago. In the last full 7 days, 56 of 168 hours were online, 33% uptime. The first sighting by Rust Going Deep was on 8 October 2026.

What Rust version is Realistic RUST on?

Rust network protocol 2634 and build 167781 is what Realistic RUST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does Realistic RUST follow for wipes?

The wipes recorded for Realistic RUST are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 13 days 21 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Realistic RUST?

Its name does not state a gather rate for Realistic RUST. The group limit is the game's default of 8 players. build & creative is the game mode, no gathering, just sandbox building. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Player count

How many players are on Realistic RUST?

The last sighting of Realistic RUST was 2 days 23 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.

What's Realistic RUST's rank among Rust servers?

Realistic RUST ranks #12,662 for player hours over the last seven days, #2,383 in Europe and in the top 57% of ranked servers.

Join info

How do you get into Realistic RUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.187.125.20:28015.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Gameplay

^k
Build server A place to design and practise base building.
^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.