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Dive report

Realistic RUST

Offline EU 80.187.126.253:28015 checked 21d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,840ranktop 72% · #2572 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep29 Sep1 Oct3 Oct

Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Realistic RUST?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^k (Build server): Build and test your base designs; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe — that is the tag list Realistic RUST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Realistic RUST?

Its location is Europe, according to the EU tag Realistic RUST displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 80.187.126.253:28015.

What's the uptime like for Realistic RUST?

The server Realistic RUST is not reachable at the moment; the last sighting was 21 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 23 September 2026.

What Rust version is Realistic RUST on?

The version on Realistic RUST is Rust network protocol 2633 and build 165217, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Realistic RUST wipe?

The wipes recorded for Realistic RUST are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 19 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Realistic RUST running?

Its name does not state a gather rate for Realistic RUST. 8 players is the group cap, the game's default. build & creative is the game mode, build freely in a sandbox, no gathering needed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Player stats

Is Realistic RUST busy?

Realistic RUST was last seen 21 days 14 hours ago and is offline as you read this.

What position does Realistic RUST hold in the server rankings?

Over the last seven days, Realistic RUST sits at #16,840 by player hours, among the top 72% of all ranked servers and #2,572 in Europe.

Getting in

How do you get into Realistic RUST?

Open Rust and press F1, then type client.connect 80.187.126.253:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^k
Build server Build and test your base designs.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.