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Dive report

Realistic RUST

Offline EU 80.187.127.230:28015 checked 1d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#15,352ranktop 69% · #2519 in EU
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75111:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Realistic RUST?

The server browser shows these tags for Realistic RUST: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^k (Build server): Work on base designs and practise building; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): Its browser listing sits under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find Realistic RUST?

Its location is Europe, according to the EU tag Realistic RUST displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 80.187.127.230:28015.

What's the uptime like for Realistic RUST?

The server Realistic RUST is not reachable at the moment; the last sighting was 45 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. The first sighting by Rust Going Deep was on 16 October 2026.

What is the Rust version for Realistic RUST?

Rust network protocol 2634 and build 167781 is what Realistic RUST runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

When does Realistic RUST wipe?

The wipes recorded for Realistic RUST are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 13 days 22 hours.

Settings and map

Which rules and settings is Realistic RUST running?

Its name does not state a gather rate for Realistic RUST. 8 players is the group cap, the game's default. build & creative is the game mode, build freely in a sandbox, no gathering needed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Player count

How many players are on Realistic RUST?

Realistic RUST was last seen 45 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 11:00 UTC drew the most players, 0 on average.

What's Realistic RUST's rank among Rust servers?

Over the last seven days, Realistic RUST sits at #15,352 by player hours, among the top 69% of all ranked servers and #2,519 in Europe.

Getting in

What's the process to join Realistic RUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.187.127.230:28015.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^k
Build server Work on base designs and practise building.
^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.