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Dive report

Realistic RUST

Offline EU 80.187.72.170:28015 checked 28d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#14,085rank#2402 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Realistic RUST?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^k (Build server): Build and test your base designs; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): In the server browser it appears under Europe — that is the tag list Realistic RUST puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Realistic RUST in?

The EU tag marks Realistic RUST as being in Europe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 80.187.72.170:28015.

What's the uptime like for Realistic RUST?

Realistic RUST is down at the moment; it was last up 28 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.

What Rust version is Realistic RUST on?

Rust network protocol 2633 and build 164530 is what Realistic RUST runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Realistic RUST follow for wipes?

Too few wipes are on record for Realistic RUST to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 12 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Realistic RUST?

The name of Realistic RUST contains no gather rate. 8 players is the group cap, the game's default. It runs build & creative, no gathering, just sandbox building. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Player stats

What's the population like on Realistic RUST?

The last sighting of Realistic RUST was 28 days 11 hours ago; it is offline right now.

What position does Realistic RUST hold in the server rankings?

Over the last seven days Realistic RUST sits at #14,085 on player hours, which is #2,402 in Europe and inside the top – of all ranked servers.

Join info

How do you get into Realistic RUST?

Open Rust and press F1, then type client.connect 80.187.72.170:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build The build number is 164530.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^k
Build server Build and test your base designs.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.