Realistic RUST
Offline EU 80.187.82.85:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 3/ 200
- 0/ 50
- 2/ 20
- 2/ 100
- 0/ 100
- 1/ 200
Quick answers
Tags and listings
Where does Realistic RUST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Realistic RUST: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. The server list shows it under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Realistic RUST?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^k (Build server): Build and test your base designs; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): The server browser lists it under Europe — that is the tag list Realistic RUST puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Realistic RUST in?
Realistic RUST lists Europe as its location, with the EU tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 80.187.82.85:28015.
How reliable is Realistic RUST?
Realistic RUST is down at the moment; it was last up 34 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Realistic RUST on?
The version on Realistic RUST is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Realistic RUST follow for wipes?
Realistic RUST's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 43 days 12 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Up to 8 players per group, which is the default. build & creative is the game mode, no gathering, just sandbox building. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Population
What's the population like on Realistic RUST?
The last sighting of Realistic RUST was 34 days 2 hours ago; it is offline right now.
Where does Realistic RUST sit in the rankings?
Realistic RUST ranks #15,143 for player hours over the last seven days, #2,503 in Europe and in the top – of ranked servers.
Getting in
What's the process to join Realistic RUST?
Open Rust and press F1, then type client.connect 80.187.82.85:28015. Alternatively, click Launch Rust on this page to join via Steam.