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Dive report

Realistic RUST

Offline EU 80.187.86.179:28015 checked 34d ago

moddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,150rank#2501 in EU
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Realistic RUST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Realistic RUST are: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Realistic RUST?

Realistic RUST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^k (Build server): Work on base designs and practise building; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): In the server browser it appears under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of Realistic RUST?

Its location is Europe, according to the EU tag Realistic RUST displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 80.187.86.179:28015.

Is Realistic RUST up, and how often does it stay online?

Realistic RUST is down at the moment; it was last up 34 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Realistic RUST on?

Rust network protocol 2633 and build 163794 is what Realistic RUST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does Realistic RUST follow for wipes?

Realistic RUST's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 43 days 19 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Realistic RUST running?

No gather rate appears in the name of Realistic RUST. The group limit is the game's default of 8 players. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Player count

How many players are on Realistic RUST?

Right now Realistic RUST is offline, with its last appearance 34 days 10 hours ago.

Where does Realistic RUST sit in the rankings?

Over the last seven days, Realistic RUST sits at #15,150 by player hours, among the top – of all ranked servers and #2,501 in Europe.

How to join

How do you get into Realistic RUST?

Open Rust and press F1, then type client.connect 80.187.86.179:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs build 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Gameplay

^k
Build server Work on base designs and practise building.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.