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1[PvE]Тульский|Русский|Classic+Ивенты

Online 80.242.59.122:35200 checked 9m ago

monthly wipes vanillamoddedoxidepve
Drop in
82/ 200 players now 41% full
607-day averagepeak 147
#330ranktop 1%
11d agolast wipemonthly schedule
18d 23hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
025507510020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 1% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 23h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak139players, last three wipes
crowd held50%else halves by day 9

Coming wipes

  • 18d 23h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Tue 6 OctSat 3 OctFri 2 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 157, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:55 UTC11d ago 157 – running 51
Sat 3 Oct, 15:13 UTC14d ago 130 held half 3.1 days 96
Fri 2 Oct, 15:47 UTC15d ago 130 – 1 days 61
Fri 2 Oct, 05:28 UTC15d ago 130 – 0.4 days 6
Fri 18 Sep, 07:44 UTC29d ago 139 halved by day 9 13.9 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 1[PvE]Тульский|Русский|Classic+Ивенты appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 1[PvE]Тульский|Русский|Classic+Ивенты: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.

What's the meaning of the tags on 1[PvE]Тульский|Русский|Classic+Ивенты?

gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It holds 200 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list 1[PvE]Тульский|Русский|Classic+Ивенты puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on 1[PvE]Тульский|Русский|Classic+Ивенты?

The last 48 hours saw an average of 48 server fps, never dropping below 33. Buildings, deployables and all other world objects added up to as many as 355,428 entities. Memory use peaked at 8,367 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find 1[PvE]Тульский|Русский|Classic+Ивенты?

There is no region tag on 1[PvE]Тульский|Русский|Classic+Ивенты, but the name hints at Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 80.242.59.122:35200.

How reliable is 1[PvE]Тульский|Русский|Classic+Ивенты?

Right now 1[PvE]Тульский|Русский|Classic+Ивенты is online. Its reported uptime shows a restart about 2 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is 1[PvE]Тульский|Русский|Classic+Ивенты on?

The version on 1[PvE]Тульский|Русский|Classic+Ивенты is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does 1[PvE]Тульский|Русский|Classic+Ивенты wipe?

1[PvE]Тульский|Русский|Classic+Ивенты limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 11 days 2 hours ago. Its tags publish a wipe schedule that runs monthly.

What can you expect on wipe day at 1[PvE]Тульский|Русский|Classic+Ивенты?

The average peak across recent wipes is 139 players. The peak crowd on the latest wipe came 46 hours in. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. It held on until day 9, then dipped below half.

Rules and settings

What settings and rules have been applied to 1[PvE]Тульский|Русский|Classic+Ивенты?

The name of 1[PvE]Тульский|Русский|Classic+Ивенты contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.

What's the map on 1[PvE]Тульский|Русский|Classic+Ивенты?

A game-generated procedural map of size 4,250 with seed 1019609510 is in play on 1[PvE]Тульский|Русский|Classic+Ивенты. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on 1[PvE]Тульский|Русский|Classic+Ивенты?

Right now 82 players are on 1[PvE]Тульский|Русский|Classic+Ивенты, which has 200 slots. The seven-day average is 60 players, with a peak of 147. Over the last 48 hours, 18:00 UTC drew the most players, 94 on average.

What's 1[PvE]Тульский|Русский|Classic+Ивенты's rank among Rust servers?

For player hours in the last seven days, 1[PvE]Тульский|Русский|Classic+Ивенты ranks #330, within the top 1% of ranked servers.

Join info

What's the way to join 1[PvE]Тульский|Русский|Classic+Ивенты?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.242.59.122:35200. https://trg.gamestores.app/ is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^m,^v,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players It holds 200 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.