111
Offline 80.67.220.239:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:55 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 585/ 600
- 470/ 500
- 130/ 200
- 482/ 525
- 212/ 250
Quick answers
Tags and filters
Where does 111 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 111: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on 111?
111's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is 111 in?
There is no published region for 111. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 80.67.220.239:28015.
How reliable is 111?
The server 111 is not reachable at the moment; the last sighting was 11 days 5 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 6 October 2026.
What Rust version is 111 on?
Rust network protocol 2634 and build 166494 is what 111 runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does 111 wipe?
Too few wipes are on record for 111 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 11 days 6 hours is how long ago this world came into being.
What happens on wipe day at 111?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 1 hours in.
Settings and map
Which rules and settings is 111 running?
Its name does not state a gather rate for 111. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on 111?
The map on 111 is procedural, made by the game.
Player stats
What's the population like on 111?
Right now 111 is offline, with its last appearance 11 days 5 hours ago.
Where does 111 sit in the rankings?
For player hours in the last seven days, 111 ranks #13,758, within the top 62% of ranked servers.
Getting in
What's the way to join 111?
To join, open Rust, hit F1, and enter client.connect 80.67.220.239:28015. Or click Launch Rust on this page to open the game through Steam and connect.