Test Server 31 #1
Offline 80.76.61.119:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 398/ 450
- 195/ 200
- 576/ 600
- 305/ 325
- 321/ 325
- 409/ 450
Quick answers
Tags and listings
Where does Test Server 31 #1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server 31 #1: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server 31 #1?
The server browser shows these tags for Test Server 31 #1: gmrust (Game mode): Survival, as standard Rust does it; mp31 (Max players): There are 31 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Test Server 31 #1 in?
Test Server 31 #1 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 80.76.61.119:28015.
What's the uptime like for Test Server 31 #1?
The server Test Server 31 #1 is not reachable at the moment; the last sighting was 25 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 22 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test Server 31 #1?
The version on Test Server 31 #1 is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Test Server 31 #1 wipe?
Too few wipes are on record for Test Server 31 #1 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 42 days 2 hours.
Map and rules
Which rules and settings is Test Server 31 #1 running?
The name of Test Server 31 #1 contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Test Server 31 #1?
Test Server 31 #1 uses a game-generated procedural map.
Player stats
How many players are on Test Server 31 #1?
The last sighting of Test Server 31 #1 was 25 days 17 hours ago; it is offline right now.
What's Test Server 31 #1's rank among Rust servers?
For player hours in the last seven days, Test Server 31 #1 ranks #13,249, within the top 58% of ranked servers.
Getting in
What's the way to join Test Server 31 #1?
Open Rust and press F1, then type client.connect 80.76.61.119:28015. Alternatively, click Launch Rust on this page to join via Steam.