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Dive report

RustMods.win | TEST SERVER

Offline 80.89.74.45:28015 checked 25d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,493ranktop 67%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 00:05 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustMods.win | TEST SERVER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustMods.win | TEST SERVER are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustMods.win | TEST SERVER?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list RustMods.win | TEST SERVER puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is RustMods.win | TEST SERVER in?

RustMods.win | TEST SERVER does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 80.89.74.45:28015.

What's the uptime like for RustMods.win | TEST SERVER?

RustMods.win | TEST SERVER is down at the moment; it was last up 25 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 21 September 2026.

What is the Rust version for RustMods.win | TEST SERVER?

On Windows, RustMods.win | TEST SERVER runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does RustMods.win | TEST SERVER wipe?

RustMods.win | TEST SERVER's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 25 days 23 hours ago.

What happens on wipe day at RustMods.win | TEST SERVER?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.

Settings and map

What settings are in place on RustMods.win | TEST SERVER?

The name of RustMods.win | TEST SERVER contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustMods.win | TEST SERVER?

The map on RustMods.win | TEST SERVER is procedural, made by the game.

Population

Is RustMods.win | TEST SERVER busy?

RustMods.win | TEST SERVER was last seen 25 days 23 hours ago and is offline as you read this.

Where does RustMods.win | TEST SERVER sit in the rankings?

Over the last seven days, RustMods.win | TEST SERVER is #15,493 by player hours, among the top 67% of all ranked servers.

Getting in

How do you get into RustMods.win | TEST SERVER?

To join, open Rust, hit F1, and enter client.connect 80.89.74.45:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build The build number is 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.