Skip to the content
Dive report

Production-test-server

Offline 81.141.211.204:28015 checked 11d ago

monthly wipes moddedcarbon
Drop in
1/ 1 players now 100% full
07-day averagepeak –
#13,767ranktop 61%
11d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:03 UTC11d ago 1 – running 0
Sun 4 Oct, 12:11 UTC13d ago 1 – 2 days 0
Thu 1 Oct, 11:42 UTC16d ago 1 – 3 days 1
Tue 29 Sep, 17:24 UTC18d ago 1 – 1.8 days 0
Sat 26 Sep, 21:43 UTC21d ago 1 held half 2.8 days 0
Thu 17 Sep, 11:41 UTC30d ago 1 halved by day 2 9.4 days 1
Wed 16 Sep, 09:10 UTC32d ago 1 – 1.1 days 1
Wed 16 Sep, 01:02 UTC32d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Production-test-server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Production-test-server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Production-test-server?

The server browser shows these tags for Production-test-server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of Production-test-server?

No region comes from Production-test-server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 81.141.211.204:28015.

How reliable is Production-test-server?

Right now Production-test-server is offline, having last been seen 11 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 14 September 2026.

What is the Rust version for Production-test-server?

On Windows, Production-test-server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Production-test-server follow for wipes?

Production-test-server limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 22 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.

What happens on wipe day at Production-test-server?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. Otherwise, the crowd sank below half by day 2.

Map and rules

Which rules and settings is Production-test-server running?

Its name does not state a gather rate for Production-test-server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

Player count

How many players are on Production-test-server?

Production-test-server was last seen 11 days 20 hours ago and is offline as you read this.

Where does Production-test-server sit in the rankings?

For player hours in the last seven days, Production-test-server ranks #13,767, within the top 61% of ranked servers.

Getting in

What's the way to join Production-test-server?

Open Rust and press F1, then type client.connect 81.141.211.204:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players There are 1 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build It's on build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.