Production-test-server
Offline 81.141.211.204:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC11d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC13d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC16d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC18d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC21d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC30d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC32d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC32d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does Production-test-server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Production-test-server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Production-test-server?
The server browser shows these tags for Production-test-server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Production-test-server?
No region comes from Production-test-server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 81.141.211.204:28015.
How reliable is Production-test-server?
Right now Production-test-server is offline, having last been seen 11 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 14 September 2026.
What is the Rust version for Production-test-server?
On Windows, Production-test-server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Production-test-server follow for wipes?
Production-test-server limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 22 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.
What happens on wipe day at Production-test-server?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. Otherwise, the crowd sank below half by day 2.
Map and rules
Which rules and settings is Production-test-server running?
Its name does not state a gather rate for Production-test-server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
Player count
How many players are on Production-test-server?
Production-test-server was last seen 11 days 20 hours ago and is offline as you read this.
Where does Production-test-server sit in the rankings?
For player hours in the last seven days, Production-test-server ranks #13,767, within the top 61% of ranked servers.
Getting in
What's the way to join Production-test-server?
Open Rust and press F1, then type client.connect 81.141.211.204:28015. Alternatively, click Launch Rust on this page to join via Steam.