Private Build Server
Offline 81.149.134.87:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 45/ 999
- 94/ 999
- 81/ 150
- 1/ 100
- 0/ 100
- 7/ 100
Quick answers
Tags and listings
Where does Private Build Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Private Build Server are: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Private Build Server?
The server browser shows these tags for Private Build Server: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Private Build Server?
Private Build Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 81.149.134.87:28015.
What's the uptime like for Private Build Server?
The server Private Build Server is not reachable at the moment; the last sighting was 33 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Private Build Server on?
On Windows, Private Build Server runs Rust network protocol 2633 and build 163207. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Private Build Server follow for wipes?
The wipes recorded for Private Build Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 41 days 17 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Private Build Server?
The name of Private Build Server contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player stats
Is Private Build Server busy?
The last sighting of Private Build Server was 33 days 12 hours ago; it is offline right now.
Where does Private Build Server sit in the rankings?
For player hours in the last seven days, Private Build Server ranks #15,025, within the top – of ranked servers.
How to join
How do you get into Private Build Server?
To join, open Rust, hit F1, and enter client.connect 81.149.134.87:28015. Or click Launch Rust on this page to open the game through Steam and connect.