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Dive report

Test Server Creative

Offline 81.196.215.13:28018 checked 8d ago

moddedoxide
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,812ranktop 72%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 16:57 UTC9d ago 1 – running 0
Sun 4 Oct, 21:27 UTC13d ago 2 – 3.8 days 1
Sun 4 Oct, 09:35 UTC14d ago 2 – 0.5 days 1
Sat 3 Oct, 23:15 UTC14d ago 2 – 0.4 days 1
Sat 3 Oct, 16:26 UTC14d ago 2 – 0.3 days 1
Sat 3 Oct, 08:46 UTC15d ago 2 – 0.3 days 1
Fri 2 Oct, 14:31 UTC16d ago 1 – 0.8 days 0
Fri 2 Oct, 07:55 UTC16d ago 1 – 0.3 days 1
Thu 1 Oct, 20:32 UTC FW16d ago 2 – 0.5 days 2
Thu 1 Oct, 10:45 UTC17d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test Server Creative appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server Creative are: Modded Rust servers, Rust build and creative servers and Rust creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Test Server Creative?

Test Server Creative's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): It holds 3 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Test Server Creative?

No region comes from Test Server Creative. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 81.196.215.13:28018.

How reliable is Test Server Creative?

The server Test Server Creative is not reachable at the moment; the last sighting was 8 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 17 September 2026.

What Rust version is Test Server Creative on?

The version on Test Server Creative is Rust network protocol 2634 and build 166494, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does Test Server Creative wipe?

There is no next wipe to predict because Test Server Creative wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 21 hours.

What happens on wipe day at Test Server Creative?

Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 1 hours in.

Settings and map

Which rules and settings is Test Server Creative running?

The name of Test Server Creative contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Player stats

Is Test Server Creative busy?

The last sighting of Test Server Creative was 8 days 18 hours ago; it is offline right now.

Where does Test Server Creative sit in the rankings?

For player hours in the last seven days, Test Server Creative ranks #15,812, within the top 72% of ranked servers.

Join info

How do you get into Test Server Creative?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.196.215.13:28018.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp3
Max players It holds 3 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build This server runs build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.