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Dive report

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 18d ago

Drop in
1/ 1 players now 100% full
07-day averagepeak –
#14,514ranktop 61%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC18d ago 1 – running 0
Mon 28 Sep, 22:38 UTC19d ago 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC19d ago 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC25d ago 0 – 5.7 days 1
Wed 16 Sep, 18:17 UTC31d ago 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC32d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RavenusDev - Map Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RavenusDev - Map Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RavenusDev - Map Test?

The server browser shows these tags for RavenusDev - Map Test: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find RavenusDev - Map Test?

No region comes from RavenusDev - Map Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 82.0.139.250:28015.

Is RavenusDev - Map Test up, and how often does it stay online?

The server RavenusDev - Map Test is not reachable at the moment; the last sighting was 18 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is RavenusDev - Map Test on?

On Windows, RavenusDev - Map Test runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.

Wipe details

How often does RavenusDev - Map Test wipe?

There is no next wipe to predict because RavenusDev - Map Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 18 days 15 hours.

What can you expect on wipe day at RavenusDev - Map Test?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

What settings and rules have been applied to RavenusDev - Map Test?

Its name does not state a gather rate for RavenusDev - Map Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Player count

How many players are on RavenusDev - Map Test?

The last sighting of RavenusDev - Map Test was 18 days 14 hours ago; it is offline right now.

Where does RavenusDev - Map Test sit in the rankings?

Over the last seven days, RavenusDev - Map Test is #14,514 by player hours, among the top 61% of all ranked servers.

How to join

What's the process to join RavenusDev - Map Test?

Open Rust and press F1, then type client.connect 82.0.139.250:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players There are 1 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.