Rust Test
Offline 82.167.180.218:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 171/ 200
- 426/ 450
- 634/ 675
- 208/ 225
- 125/ 200
- 243/ 275
Quick answers
Tags and listings
Where does Rust Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Test?
Rust Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Rust Test?
No region comes from Rust Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 82.167.180.218:28015.
Is Rust Test up, and how often does it stay online?
The server Rust Test is not reachable at the moment; the last sighting was 6 days 11 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. 11 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Rust Test?
On Linux, Rust Test runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Rust Test follow for wipes?
Too few wipes are on record for Rust Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 10 days 23 hours.
Rules and settings
What settings are in place on Rust Test?
No gather rate appears in the name of Rust Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Rust Test?
Rust Test uses a game-generated procedural map.
Population
What's the population like on Rust Test?
The last sighting of Rust Test was 6 days 11 hours ago; it is offline right now. The seven-day average for players here is 0.
What position does Rust Test hold in the server rankings?
Over the last seven days, Rust Test is #15,861 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into Rust Test?
To join, open Rust, hit F1, and enter client.connect 82.167.180.218:28015. Or click Launch Rust on this page to open the game through Steam and connect.