Skip to the content
Dive report

test 290011

Online EA 82.21.2.4:4110 checked 9m ago

solo weekly wipes vanillaoxide
Drop in
0/ 3 players now 0% full
07-day averagepeak 1
#8,312ranktop 38% · #435 in EA
1d agolast wipeweekly schedule
12d 0hnext wipeFri 30 Oct, 07:51 UTC

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0011:0020:0005:00Wiped Fri 16 Oct, 07:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040007:0016:0001:0011:0020:0005:00Wiped Fri 16 Oct, 07:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 38% of all ranked servers, top 80% in EA, and #180 of the solo servers (top 83%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 07:51 UTC, in 12d 0h. Every other Friday at 07:51 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 5

Coming wipes

  • 12d 0h
    Fri 30 Oct, 07:51 UTC
  • 18d 12h
    Thu 5 Nov, 19:00 UTC
    FW
  • 26d 0h
    Fri 13 Nov, 07:51 UTC
  • 40d 0h
    Fri 27 Nov, 07:51 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:51 UTC1d ago – – running 0
Fri 9 Oct, 08:24 UTC8d ago 1 halved by day 5 7 days 0
Fri 2 Oct, 04:43 UTC16d ago 1 held half 7.2 days 0
Fri 25 Sep, 06:28 UTC23d ago 1 held half 6.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does test 290011 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry test 290011 are: Rust community servers, going deep, Solo Rust servers and Vanilla Rust servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What's the meaning of the tags on test 290011?

The server browser shows these tags for test 290011: gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): It holds 3 players; ts1 (Group limit): The team limit is 1; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): Plugins run through Oxide (uMod); EA (East Asia): Its browser listing sits under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does test 290011 perform?

Average server fps for the last 48 hours was 157, and the lowest was 98. The entity count reached a high of 76,032, covering buildings, deployables and everything else. The top memory figure was 2,614 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of test 290011?

Its location is Asia, according to the EA tag test 290011 displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 82.21.2.4:4110.

How reliable is test 290011?

Right now test 290011 is online. According to its reported uptime, the last restart was about 10 hours ago. In the last full 7 days, 61 of 168 hours were online, 36% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is test 290011 on?

Rust network protocol 2634 and build 167781 is what test 290011 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does test 290011 follow for wipes?

The wipe rhythm for test 290011 is every other Friday at 07:51 UTC. Expect the next wipe on Friday 30 October at 07:51 UTC. 47 hours is how long ago this world came into being. The tags show wipes set to happen every week.

What happens on wipe day at test 290011?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 67% of recent wipes. Otherwise, the crowd sank below half by day 5.

Rules and settings

What settings are in place on test 290011?

No gather rate appears in the name of test 290011. Teams are not allowed; it is solo only. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. Plugins in use: Oxide. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.

Which map is active on test 290011?

test 290011 uses a procedural map of size 3,500 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player stats

Is test 290011 busy?

Out of 3 slots, 0 are filled on test 290011 right now. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 11:00 UTC drew the most players, 1 on average.

What position does test 290011 hold in the server rankings?

test 290011 ranks #8,312 for player hours over the last seven days, #435 in Asia and in the top 38% of ranked servers. Among servers in the solo category, it holds #180.

Getting in

What's the process to join test 290011?

To join, open Rust, hit F1, and enter client.connect 82.21.2.4:4110. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs167781,ts1,^o

Game

gmrust
Game mode This is the standard Rust survival experience.
mp3
Max players It holds 3 players.
ts1
Group limit The team limit is 1.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Region

EA
East Asia Its browser listing sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.