DEATH GAME練習サーバー
Offline 82.21.2.7:10255 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 31/ 100
- 19/ 100
- 20/ 100
- 31/ 200
- 17/ 100
- 24/ 100
Quick answers
Tags and listings
Where does DEATH GAME練習サーバー appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DEATH GAME練習サーバー are: Modded Rust servers. The server list shows it under Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DEATH GAME練習サーバー?
gmrust (Game mode): This is the standard Rust survival experience; mp55 (Max players): The slot count is 55; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs161125 (Build): The build number is 161125; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list DEATH GAME練習サーバー puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find DEATH GAME練習サーバー?
No region tag comes from DEATH GAME練習サーバー, though the name points to Asia. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 82.21.2.7:10255.
How reliable is DEATH GAME練習サーバー?
The server DEATH GAME練習サーバー is not reachable at the moment; the last sighting was 34 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is DEATH GAME練習サーバー on?
On Linux, DEATH GAME練習サーバー runs Rust network protocol 2632 and build 161125. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does DEATH GAME練習サーバー follow for wipes?
The wipes recorded for DEATH GAME練習サーバー are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 51 days 16 hours ago.
Rules and settings
What settings and rules have been applied to DEATH GAME練習サーバー?
No gather rate appears in the name of DEATH GAME練習サーバー. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on DEATH GAME練習サーバー?
The map on DEATH GAME練習サーバー is procedural, made by the game.
Player stats
Is DEATH GAME練習サーバー busy?
DEATH GAME練習サーバー was last seen 34 days 7 hours ago and is offline as you read this.
Join info
How do you get into DEATH GAME練習サーバー?
To join, open Rust, hit F1, and enter client.connect 82.21.2.7:10255. Or click Launch Rust on this page to open the game through Steam and connect.