Test
Offline 83.142.15.36:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 145/ 200
- 287/ 300
- 253/ 275
- 780/ 800
- 109/ 200
- 112/ 250
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Test?
gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): It holds 3 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Test?
Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 83.142.15.36:28015.
What's the uptime like for Test?
Right now Test is offline, having last been seen 28 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 19 September 2026.
What Rust version is Test on?
Rust network protocol 2633 and build 164530 is what Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Test wipe?
Too few wipes are on record for Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 11 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Test running?
Its name does not state a gather rate for Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Test?
Test uses a game-generated procedural map.
Population
How many players are on Test?
Test was last seen 28 days 6 hours ago and is offline as you read this.
What position does Test hold in the server rankings?
For player hours in the last seven days, Test ranks #13,979, within the top – of ranked servers.
How to join
What's the process to join Test?
To join, open Rust, hit F1, and enter client.connect 83.142.15.36:28015. Or click Launch Rust on this page to open the game through Steam and connect.