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Dive report

Imperfect World - HARDCORE MODE PVE

Online 83.147.29.183:28015 checked 9m ago

teams off moddedoxidehardcore
Drop in
0/ 50 players now 0% full
17-day averagepeak 4
#4,025ranktop 18%
16d agolast wipeno schedule published
18d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 20h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  • 18d 20h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW16d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Imperfect World - HARDCORE MODE PVE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Imperfect World - HARDCORE MODE PVE are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How should you read the tags on Imperfect World - HARDCORE MODE PVE?

The server browser shows these tags for Imperfect World - HARDCORE MODE PVE: gmhardcore (Game mode): The mode is hardcore, which is harsher; mp50 (Max players): It holds 50 players; ts0 (Group limit): You can't form teams; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167058 (Build): It's on build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is Imperfect World - HARDCORE MODE PVE lag-free?

Average server fps for the last 48 hours was 76, and the lowest was 63. Buildings, deployables and all other world objects added up to as many as 112,973 entities. 5,319 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find Imperfect World - HARDCORE MODE PVE?

There is no published region for Imperfect World - HARDCORE MODE PVE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 83.147.29.183:28015.

What's the uptime like for Imperfect World - HARDCORE MODE PVE?

Imperfect World - HARDCORE MODE PVE is up and reachable at the moment. Its reported uptime shows a restart about 3 days 15 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Imperfect World - HARDCORE MODE PVE on?

Rust network protocol 2634 and build 167058 is what Imperfect World - HARDCORE MODE PVE runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does Imperfect World - HARDCORE MODE PVE follow for wipes?

One wipe a month is all Imperfect World - HARDCORE MODE PVE does, and that is the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 3 hours is how long ago this world came into being.

What can you expect on wipe day at Imperfect World - HARDCORE MODE PVE?

Across its recent wipes, the average busiest point drew 3 players. The peak crowd on the latest wipe came 1 hours in.

Rules and settings

What settings are in place on Imperfect World - HARDCORE MODE PVE?

Its name does not state a gather rate for Imperfect World - HARDCORE MODE PVE. There is no published group limit. It runs hardcore, The hardest option from Facepunch. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on Imperfect World - HARDCORE MODE PVE?

A game-generated procedural map of size 4,250 is in play on Imperfect World - HARDCORE MODE PVE.

Player stats

How many players are on Imperfect World - HARDCORE MODE PVE?

Right now 0 players are on Imperfect World - HARDCORE MODE PVE, which has 50 slots. The seven-day average is 1 players, with a peak of 4. At 17:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's Imperfect World - HARDCORE MODE PVE's rank among Rust servers?

Over the last seven days, Imperfect World - HARDCORE MODE PVE is #4,025 by player hours, among the top 18% of all ranked servers.

Getting in

What's the process to join Imperfect World - HARDCORE MODE PVE?

To join, open Rust, hit F1, and enter client.connect 83.147.29.183:28015. Or click Launch Rust on this page to open the game through Steam and connect. http://dirtydevver.uk/ is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167058,ts0,^o^z

Game

gmhardcore
Game mode The mode is hardcore, which is harsher.
mp50
Max players It holds 50 players.
ts0
Group limit You can't form teams.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167058
Build It's on build 167058.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.