Rust Local Test
Offline 83.171.206.196:28115 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 316/ 300
- 591/ 600
- 452/ 500
- 128/ 200
- 565/ 525
- 213/ 250
Quick answers
Tags and search
Where does Rust Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Local Test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Rust Local Test?
Rust Local Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Rust Local Test?
No region comes from Rust Local Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 83.171.206.196:28115.
Is Rust Local Test up, and how often does it stay online?
Rust Local Test is down at the moment; it was last up 14 days 3 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 2 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Rust Local Test?
On Windows, Rust Local Test runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Rust Local Test wipe?
Rust Local Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 21 hours.
Rules and settings
What settings and rules have been applied to Rust Local Test?
Its name does not state a gather rate for Rust Local Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on Rust Local Test?
Rust Local Test uses a game-generated procedural map.
Population
How many players are on Rust Local Test?
Right now Rust Local Test is offline, with its last appearance 14 days 3 hours ago.
What's Rust Local Test's rank among Rust servers?
For player hours in the last seven days, Rust Local Test ranks #13,887, within the top 61% of ranked servers.
How to join
What's the way to join Rust Local Test?
To join, open Rust, hit F1, and enter client.connect 83.171.206.196:28115. Or click Launch Rust on this page to open the game through Steam and connect.