Skip to the content
Dive report

Local RaidLab (flat, public build)

Offline 83.190.130.89:28025 checked 2d ago

moddedoxide
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,848ranktop 72%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct12 Oct14 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local RaidLab (flat, public build) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local RaidLab (flat, public build): Modded Rust servers and Rust build and creative servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local RaidLab (flat, public build)?

The server browser shows these tags for Local RaidLab (flat, public build): gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Local RaidLab (flat, public build)?

No region comes from Local RaidLab (flat, public build). Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 83.190.130.89:28025.

What's the uptime like for Local RaidLab (flat, public build)?

Right now Local RaidLab (flat, public build) is offline, having last been seen 2 days 6 hours ago. It was up 7% of the time over the last full 7 days, 11 of 168 hours. Rust Going Deep has had it on record since 4 October 2026.

What is the Rust version for Local RaidLab (flat, public build)?

On Windows, Local RaidLab (flat, public build) runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Local RaidLab (flat, public build) wipe?

Local RaidLab (flat, public build)'s rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 7 hours ago.

Map and rules

What settings and rules have been applied to Local RaidLab (flat, public build)?

Its name does not state a gather rate for Local RaidLab (flat, public build). 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Player count

Is Local RaidLab (flat, public build) busy?

Right now Local RaidLab (flat, public build) is offline, with its last appearance 2 days 6 hours ago. Across the last seven days, the typical count has been 0 players.

What's Local RaidLab (flat, public build)'s rank among Rust servers?

For player hours in the last seven days, Local RaidLab (flat, public build) ranks #15,848, within the top 72% of ranked servers.

Join info

What's the process to join Local RaidLab (flat, public build)?

To join, open Rust, hit F1, and enter client.connect 83.190.130.89:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players The slot count is 4.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.