test
Offline 83.196.166.124:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 265/ 300
- 439/ 475
- 237/ 250
- 189/ 225
- 211/ 250
- 230/ 275
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find test?
There is no published region for test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 83.196.166.124:28015.
How reliable is test?
The server test is not reachable at the moment; the last sighting was 37 hours ago. 16 October 2026 is when Rust Going Deep first saw it.
What Rust version is test on?
On Windows, test runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does test wipe?
test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 37 hours ago.
Map and rules
What settings and rules have been applied to test?
The name of test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on test?
A procedural map, generated by the game, is in play on test.
Player count
What's the population like on test?
Right now test is offline, with its last appearance 37 hours ago. Across the last seven days, the typical count has been 0 players.
What's test's rank among Rust servers?
Over the last seven days, test is #15,848 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join test?
Open Rust and press F1, then type client.connect 83.196.166.124:28015. Alternatively, click Launch Rust on this page to join via Steam.