Skip to the content
Dive report

dast public main

Offline 83.24.116.252:28015 checked 1d ago

Drop in
0/ 50 players now 0% full
17-day averagepeak 1
#9,048ranktop 41%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75114:0015:0022:0023:0000:0001:00

Hourly average and peak, UTC.

Server performance

010020030040014:0015:0022:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 18:13 UTC11d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does dast public main appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include dast public main: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on dast public main?

The server browser shows these tags for dast public main: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is dast public main lag-free?

Average server fps for the last 48 hours was 235, and the lowest was 224. At its peak it carried 96,000 entities, including buildings and deployables. Memory use peaked at 1,568 MB. What players notice as lag comes from low fps and a rising entity count.

What location is dast public main in?

dast public main does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 83.24.116.252:28015.

What's the uptime like for dast public main?

Right now dast public main is offline, having last been seen 31 hours ago. The uptime it gives puts the last restart at roughly 2 hours ago. In the last full 2 days, 6 of 48 hours were online, 12% uptime. The first sighting by Rust Going Deep was on 15 October 2026.

What Rust version is dast public main on?

On Windows, dast public main runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does dast public main follow for wipes?

dast public main's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 11 days 14 hours ago.

Map and rules

What settings and rules have been applied to dast public main?

No gather rate appears in the name of dast public main. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on dast public main?

The map on dast public main is procedural and size 3,500, generated by the game with seed 12345. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on dast public main?

The last sighting of dast public main was 31 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

What position does dast public main hold in the server rankings?

For player hours in the last seven days, dast public main ranks #9,048, within the top 41% of ranked servers.

Join info

What's the way to join dast public main?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 83.24.116.252:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.